I thought I'd start a small guide for the upcoming Wild Hunter. I have been playing my Wild Hunter in KMS and they're a lot of fun and I'm going to share my advice from the knowledge I've gained so far.
The trademark of Wild Hunters - the Jaguar! The Jaguar comes in 5 different colours: Black, Purple, Blue, Red and Brown. The colours and merely for looks and provide no bonuses (no, the Black one is
NOT faster! ;D) To catch your Jaguar, talk to the Panther in the nest next to your Job Instructor and you will be taken there. Once there, weaken your desire mount to less than 50% HP and then cast your 'Capture' skill and you're done! Now simply use your Jaguar Riding skill and there you have it; your very own Jaguar mount!
Thisvideo will give you a better idea!
The most popular and thus recommended path for AP is to cap your STR anywhere between 50-80 depending on how funded you are. However, if you still wish to do otherwise, here are the three choices:
STRless :: leave your STR alone and pump all points into DEX.
Low STR :: as stated above, cap your STR anywhere between 50 and 80 and put the rest in DEX.
Reg STR :: simply place 1 point in STR and 4 in DEX each level; recommended until at least 50 anyway, but keep going however long you want.
Triple Shot ::
Description: Use MP to quickly shoot three arrows.
Level 1: MP -6, 71% Damage.
Level 10: MP -10, 80% Damage.
Level 20: MP -15, 90% Damage.
Jaguar Riding ::
Description: Ride your Jaguar to increase speed and jump.
Level 1: MP -10; +2 speed/+1 jump.
Level 10: MP -20; +20 speed/+10 jump.
Level 15: MP -30; +30 speed/+15 jump.
Double Jump ::
Description: Jump to remain afloat in the air, then jump again in the same direction.
Level 1: MP -52; jumps a certain distance.
Level 10: MP -25; jumps a certain distance.
Level 15: MP -10; jumps a certain distance.
XBow Booster ::
Description: Uses MP to temporarily boost up the attacking speed of the crossbow. It only works with a crossbow in hand.
Level 1: MP -62; Increase in crossbow attacking speed for 48 seconds.
Level 10: MP -35; Increase in crossbow attacking speed for 75 seconds.
Level 15: MP -20; Increase in crossbow attacking speed for 90 seconds.
10: +1 Triple Shot (1), +1 Double Jump (1), +3 Jaguar (3)
11: +3 Jaguar (6)
12: +3 Jaguar (9)
13: +3 Jaguar (12)
14: +3 Jaguar (MAX)
15: +3 XBow Booster (3)
16: +3 XBow Booster (6)
17: +3 Triple Shot (4)
18: +3 Triple Shot (7)
19: +3 Triple Shot (10)
20: +3 Triple Shot (13)
21: +3 Triple Shot (16)
22: +3 Triple Shot (19)
23: +1 Triple Shot (MAX), +2 XBow Booster (8)
24: +3 XBow Booster (11)
25: +3 XBow Booster (14)
26: +3 XBow Booster (17)
27: +3 XBow Booster (MAX)
28: +3 Double Jump (4)
29: +3 Double Jump (7)
30: +3 Double Jump (MAX)
Final ::
Jaguar - MAXED
Triple Shot - MAXED
XBow Booster - MAXED
Double Jump - MAXED
Reason ::
At level 10, unlike most jobs, Wild Hunter's receive 5 SP instead of 1. 1 point goes into Triple Shot as your attack, 1 point goes into Double Jump to help slightly with movement and the other 3 go into Jaguar as you want to max this first. The reason you want to max Jaguar first is because it increases your speed dramatically AND provides the passive critical, which is needed right away! After this we put 6 points into XBow Booster for a nice chunk of time for the buff and then max Triple Shot to maximize damage output. Booster and Double Jump can be maxed in any order at the end (I choose booster because I hate recasting).
XBow Master ::
Description: Increases the crossbow mastery and accuracy. It only applies when a crossbow is in hand.
Level 1: +15% crossbow mastery, +1 accuracy
Level 10: +35% crossbow mastery, +10 accuracy
Level 20: +60% crossbow mastery, +20 accuracy
Bomb Shot ::
Description: Fires arrows with bombs attached to it. If struck cleanly, the bomb explodes on the enemy, knocking out some of the enemies around with a certain success rate. Can’t attack more than 6 at once, and it only works with a bow in hand.
Level 1: MP -14; Stunner 11%, damage 93%
Level 10: MP -16; Stunner 20%, damage 120%
Level 20: MP -20; Stunner 30%, damage 150%
Level 30: MP -24; Stunner 40%, damage 180%
Jaguar Roar ::
Description: Jaguar rushes the enemy and deal knockback damage, then moves back away.
Level 1: MP -11; 63% Damage.
Level 10: MP -14; 90% Damage.
Level 20: MP -18; 120% Damage.
Soul Arrow ::
Description: Temporarily allows the character to fire crossbow arrows without using up the arrows. Only works with a crossbow in hand.
Level 1: MP -15; Attack for 15 seconds without using up an arrow.
Level 10: MP -15; Attack for 150 seconds without using up an arrow.
Mine ::
Description: Every time you move a certain distance, automatically a mine drops. After a certain amount of time away from land mines, they will explode.
Level 1: MP -15; lasts for 33 seconds.
Level 10: MP -19; lasts for 60 seconds.
Level 20: MP -27; lasts for 90 seconds.
Swallow ::
Description: Swallow monsters infront of jaguar. Monsters in range for over 0.5 seconds will be swallowed then spit out to deal damage. Fire attack that hits up to 6 enemies.
Cooldown: 30 seconds
Level 1: MP -11, 155% Damage when spit out, swallow enemy for up to 10 seconds.
Level 10: MP -13, 200% Damage when spit out, swallow enemy for up to 20 seconds.
Level 20: MP -17, 250% Damage when spit out, swallow enemy for up to 40 seconds.
30: +1 Bomb Shot (1), +2 Soul Arrow (2)
31: +3 Soul Arrow(5)
32: +2 Soul Arrow(7), +1 XBow Mastery (1)
33: +3 XBow Mastery (4)
34: +3 XBow Mastery (7)
35: +3 XBow Mastery (10)
36: +3 XBow Mastery (13)
37: +3 XBow Mastery (16)
38: +3 XBow Mastery (19)
39: +1 XBow Mastery (MAX), +2 Bomb Shot (3)
40: +3 Bomb Shot (6)
41: +3 Bomb Shot (9)
42: +3 Bomb Shot (12)
43: +3 Bomb Shot (15)
44: +3 Bomb Shot (18)
45: +2 Bomb Shot (MAX), +1 Jaguar Roar (1)
46: +1 Mine (1), +2 Final Attack (2)
47: +3 Final Attack (5)
48: +3 Final Attack (8)
49: +3 Final Attack (11)
50: +3 Final Attack (14)
51: +3 Final Attack (17)
52: +3 Final Attack (MAX)
53: +3 Swallow (3)
54: +3 Swallow (6)
55: +3 Swallow (9)
56: +3 Swallow (12)
57: +3 Swallow (15)
58: +3 Swallow (18)
59: +2 Swallow (MAX), +1 Jaguar Roar (2)
60: +3 Jaguar Roar (5)
61: +3 Jaguar Roar (8)
62: +3 Jaguar Roar (11)
63: +3 Jaguar Roar (14)
64: +3 Jaguar Roar (17)
65: +3 Jaguar Roar (20)
66: +3 Mine (4)
67: +3 Mine (7)
68: +3 Mine (10)
69: +3 Mine (13)
70: +3 Mine (16)
Final ::
Soul Arrow - 7
Bomb Shot - MAXED
XBow Mastery - MAXED
Jaguar Roar - MAXED
Swallow - MAXED
Final Attack - MAXED
Mine - 16
Reason ::
The 1 point at the beginning goes into Bomb Shot for obvious mobbing abilities followed by 2 into Soul Arrow eventually becoming 7 Soul Arrow to have the duration sync with Booster. After this XBow Mastery is the most important skill as you have very unstable damage, so max this immediately followed by maxing Bomb Shot for it's incredibly damage! 1 point is put into Jaguar Roar for it's stun and I put 1 point into Mine because it is fun and can kill mobs that barely survive and stop you having to turn back around. Final Attack is then maxed for it's bonus damage. Swallow is next as it gives some nice buffs including extra damage and extra critical, finally followed by Jaguar Roar and Mine.
Riding Master ::
Description: Improve ability to ride Jaguar.
Level 1: +1 Speed, +1 Jump, increase damage by 2% while riding.
Level 10: +5 Speed, +10 Jump, increase damage by 20% while riding.
Level 20: +10 Speed, +20 Jump, increase damage by 40% while riding.
5-Shot ::
Description: Shoot 5 arrows at the enemy at a high speed.
Level 1: MP -14; 61% Damage.
Level 10: MP -20; 70% Damage.
Level 20: MP -26; 80% Damage.
Level 30: MP -29; 90% Damage.
Crossroads ::
Description: Jaguar moves quickly forward, striking up to six enemies.
Level 1: MP -22; Damage 103%
Level 10: MP -26; Damage 130%
Level 20: MP -34; Damage 160%
Level 30: MP -42; Damage 191%
Trap ::
Description: Black traps contain monsters that will damage outside monsters. Monsters can deal damage to these traps.
Level 1: MP -21; Summon trap with 2300 HP, 41 Attack, lasts for 10 seconds.
Level 10: MP -25; Summon trap with 5000 HP, 50 Attack, lasts for 20 seconds.
Level 20: MP -33; Summon trap with 8000 HP, 60 Attack, lasts for 40 seconds.
Blind ::
Description: Lower the enemies accuracy for a period of time.
Level 1: MP -14; reduce enemy accuracy by 1% for 33 seconds, 11% success rate.
Level 10: MP -20; reduce enemy accuracy by 10% for 60 seconds, 20% success rate.
Level 1: MP -32; reduce enemy accuracy by 20% for 33 seconds, 30% success rate.
Silver Hawk ::
Description: Silver hawk is summoned. For a period of time, this silver hawk will follow you and attack monsters.
Level 1: MP -26; deals 61 damage, 52% chance of stun for 33 seconds.
Level 10: MP -30; deals 70 damage, 70% chance of stun for 60 seconds.
Level 20: MP -26; deals 80 damage, 90% chance of stun for 90 seconds.
Claw Cut ::
Description: Jaguar attacks up to three enemies with four quick consecutive hits.
Level 1: MP -22; 42% Damage.
Level 10: MP -26; 60% Damage.
Level 20: MP -34; 80% Damage.
70: 5-Shot (1), Crossroads (1), Claw Cut (1)
71: Silver Hawk (1), Jaguar Mastery (2)
72: Jaguar Mastery (5)
73: Jaguar Mastery (8)
74: Jaguar Mastery (11)
75: Jaguar Mastery (14)
76: Jaguar Mastery (17)
77: Jaguar Mastery (MAX)
78: Crossroads (3), Trap (1)
79: Crossroads (6)
80: Crossroads (9)
81: Crossroads (12)
82: Crossroads (15)
83: Crossroads (18)
84: Crossroads (21)
85: Crossroads (24)
86: Crossroads (27)
87: Crossroads (MAX)
88: 5-Shot (3), Blind (1)
89: 5-Shot (6)
90: 5-Shot (9)
91: 5-Shot (12)
92: 5-Shot (15)
93: 5-Shot (18)
94: 5-Shot (21)
95: 5-Shot (24)
96: 5-Shot (27)
97: 5-Shot (MAX)
98: Claw Cut (4)
99: Claw Cut (7)
100: Claw Cut (10)
101: Claw Cut (13)
102: Claw Cut (16)
103: Claw Cut (19)
104: Claw Cut (MAX), Trap (3)
105: Trap (6)
106: Trap (9)
107: Trap (12)
108: Trap (15)
109: Trap (18)
110: Trap (MAX), Silver Hawk (2)
111: Silver Hawk (5)
112: Silver Hawk(8)
113: Silver Hawk (11)
114: Silver Hawk (14)
115: Silver Hawk (17)
116: Silver Hawk (MAX)
117: Blind (4)
118: Blind (7)
119: Blind (10)
120: Blind (13)
Final ::
Jaguar Mastery -MAXED
5-Shot - MAXED
Crossroads - MAXED
Claw Cut - MAXED
Trap - MAXED
Silver Hawk - MAXED
Blind - 13
Reason ::
1 point into Crossroads for mobbing and 5-shot for damage and claw cut and hawk just for fun and a bit of stun from hawk. Mastery is maxed first as it boosts your damage a lot! Next to max is crossroads as it is a great mobbing skill (and looks awesome). You can put 1 point into trap and blind if you wish. 5-shot comes next for the damage increase on single targets and small mobs. The rest of the skills can be maxed in any order you wish, so just choose your favourite.
As most of you know, FA has always been a hot debate for archers. Some people think it is beneficial, some think it compromises damage too much. Well, FA is now a must after the Big Bang patch. When activated it no longer cuts in with a short animation, slowing damage output; instead an extra arrow simply flies out of nowhere to hit the monster, without slowing down your attacking at all. Essentially it is free, bonus damage. Therefore, to maximize your DPM,
you need FA!
Lv. 29 Wild Hunter at Golem Dungeon.
Lv. 43 Wild Hunter at Kerning Square.
Lv. 50 Wild Hunter in CPQ.
Lv. 134 Wild Hunter at Skeles. (I recommend you turn your volume down!)
Lv. 143 Wild Hunter at Oblivion 4. (I recommend you turn your volume down!)
Fonte:BrasilMarket