Dual Blade guide (Big Bang)
Dual Blade Rogue Skills
Nimble Body: Permanently increases Accuracy and Avoidability.
Max Level: 20 Accuracy: +60, Avoidability: +60.
Disorder: Temporarily decreases an enemy’s Weapon Attack and Defense, eventually neutralizing the monster’s attack. Cannot be used on the same monster repeatedly.
Max Level: 10 MP Cost: 10, Duration: 60 sec, Enemy ATT: 20, Enemy DEF: 10%
Dark Sight: Hides in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked. Required skill: lv 3 Disorder
Max Level: 10 MP Cost: 5, Duration: 200 sec, Movement Speed: -0
Double Stab: Quickly stabs an enemy twice.
Max Level: 20 MP Cost: 14, Damage: 130%
Skill Build
10: Save SP (1)
11: Save SP (4)
12: Save SP (7)
13: Save SP (10)
14: Save SP (13)
15: Save SP (16)
16: Save SP (19)
17: Save SP (22)
18: Save SP (25)
19: Save SP (28)
20: Save SP (31)
Skills so far:
Dark Sight: 0
Disorder: 0
Double Stab: 0
Nimble Body: 0
Reason for build: Big Bang allows much easier training, and being that you're going to spend most of your lvs at Blue Ribbon Pigs they're rather weak and will not call for any skills, it's more beneficial to save the SP then to spend them for now.
Training locations
10-13 = Beginner Thief Training Quest, Stirges
13-20 = Blue Ribbon Pig, faeries
Semi-Dualer Skills
Katara Mastery: Increases the weapon mastery and accuracy of daggers and kataras.
Max Level: 20 Dagger and Katara Mastery: +50%, Accuracy: +60
Triple Stab: Quickly deals 3 attacks to a maximum of 2 enemies. Required skill: Double Stab lv 10.
Max Level: 10 MP Cost: 20, Damage: 160% x3 on up to two enemies
Katara Booster: Doubles the attack speed of your weapon. Must have a Katara equipped.
Max Level: MP Cost: 11, Duration: 200 sec
Skill build
20: +20 Katara Mastery (20), +11 Katara Booster (11)
21: +3 Katara Booster (14)
22: +3 Disorder (3)
23: +3 Dark Sight (3)
24: +3 Dark Sight (6)
25: +3 Dark Sight (9)
26: +1 Dark Sight (10), +2 Nimble Body (2)
27: +3 Nimble Body (5)
28: +3 Nimble Body (8)
29: +3 Nimble Body (11)
30: +3 Nimble Body (14)
Skills so far:
Dark Sight: 10
Disorder: 3
Double Stab: 0
Nimble Body: 14
Katara Mastery: 20
Triple Stab: 0
Katara Booster: 14
Reason for build: Still saving SP, as Double Stab/Triple Stab have very little value anymore there isn't much of a point in wasting points on them. Granted your lving will be a bit slower then someone who does get Triple Stab but you'll be greatly benefited later. Katara Mastery is gained to boost the damage of your stabs but Booster will do nothing for now since you don't have any skills so there's no need to put points in yet.
Training locations
20-30 = Golems / Dark Golems / Mixed Golems
Dualer Skills
Shadow Resistance: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased.
Max Level: Max HP: +10%, Abnormal Status Resistance: +20%, Elemental Resistance: +20%
Self Haste: Temporarily increases Movement Speed and Jump.
Max Level: 20 MP Cost: 30, Movement Speed: +40, Jump: +23, Duration: 200 sec
Fatal Blow: Deals very quick consecutive attacks to a monster.
Max Level: 30 MP Cost: 30, Number of Attacks: 8, Damage: 110%
Slash Storm: Moves you forward while attacking multiple enemies. Level 6+ mastery book required. Level 20 effect: Can learn Bloody Storm
Max Level: 20 MP Cost: 24, Damage: 230% x2 on up to 6 enemies
Skill build
30: +1 Slash Storm (1)
31: +3 Slash Storm (4)
32: +2 Slash Storm (6 - 1 SP from mastery book), +2 Self-Haste (2)
33: +3 Self-Haste (5)
34: +3 Self-Haste (8)
35: +3 Self-Haste (11)
36: +3 Self-Haste (14)
37: +3 Self-Haste (17)
38: +3 Self-Haste (20)
39: +3 Slash Storm (9)
40: +3 Slash Storm (12)
41: +3 Slash Storm (15)
42: +3 Slash Storm (18)
43: +2 Slash Storm (20), +1 Shadow Resistance (1)
44: +3 Shadow Resistance (4)
45: +3 Shadow Resistance (7)
46: +3 Shadow Resistance (10)
47: +3 Shadow Resistance (13)
48: +3 Shadow Resistance (16)
49: +3 Shadow Resistance (19)
50: +1 Shadow Resistance (20), +2 Fatal Blow (2)
51: +3 Fatal Blow (5)
52: +3 Fatal Blow (8)
53: +3 Fatal Blow (11)
54: +3 Fatal Blow (14)
55: +3 Fatal Blow (17)
Skills so far:
Dark Sight: 10
Disorder: 3
Double Stab: 0
Nimble Body: 14
Katara Mastery: 20 (max)
Triple Stab: 0
Katara Booster: 14
Shadow Resistance: 20 (max)
Self-Haste: 20 (max)
Fatal Blow: 17
Slash Storm: 20 (max)
Training locations
30-35 = CPQ, Mushroom Kingdom
35-40 = CPQ, Mushroom Kingdom / Kerning Square
40-50 = Kerning Square / CPQ
50-55 = drakes
Blade Specialist Skills
Tornado Spin: A quick dash forward to attack multiple enemies with a powerful spin attack.
Max Level 20: -40 MP, 155% speed dash, hit up to 8 monsters with 250% damage.
Flash Bang: Toss a flash bang on the ground to decrease an enemy's accuracy.
Max level 20: -90 MP, 160% damage, 80% chance to reduce the enemy's accuracy with 85% for 20 seconds, 55 seconds cooldown.
Flash Jump: Performs a second jump in the air. The higher the skill level, the further you'll jump.
Max level 20: -12 MP, jump a certain distance.
Skill build
55: No SP gained upon job advancement.
56: +1 Flash Jump (1), +2 Tornado Spin (2)
57: +3 Tornado Spin (5)
58: +1 Tornado Spin (6 - 1 SP from TS mastery), Save SP (3)
59: Save SP (6)
60: Save SP (9)
61: Save SP (12)
62: Save SP (15)
63: Save SP (18)
64: Save SP (21)
65: Save SP (24)
66: Save SP (27)
67: Save SP (30)
68: Save SP (33)
69: Save SP (36)
70: Save SP (39)
Skills so far:
Dark Sight: 10
Disorder: 3
Double Stab: 0
Nimble Body: 14
Katara Mastery: 20 (max)
Triple Stab: 0
Katara Booster: 14
Shadow Resistance: 20 (max)
Self-Haste: 20 (max)
Fatal Blow: 23
Slash Storm: 20 (max)
Tornado Spin: 6
Flash Bang: 0
Flash Jump: 1
Training locations
55-60 = Trojans, truckers
60-65 = Robos, Block Golem
65-70 = mateons, plateons
Blade Lord Skills
Advanced Dark Sight: Attack while in dark sight. There's a chance you will still be in dark sight after the attack. Requires level 20 Dark Sight.
Max level 20: 49% chance to remain in dark sight.
Bloody Storm: Advanced version of Slash Storm. Requires level 20 Slash Storm.
Max level 10: -44 MP, 420% damage each attack, attacks up to 8 enemies two times.
Mirror Image: For a period of time, your alter ego is summoned.
Max level 30: -68 MP, alter ego does 70% damage for 180 seconds.
Owl Dead: Attacks one enemy. If your owl kills the enemy, your next few attacks will be increased.
Max level 20: -37 MP, 49% chance of instant death, instant death gives 30% bomus damage for the next 10 attacks, 60 seconds cooldown.
Upper Stab: Pop your enemies into the air. While they are in the air, they will receive more damage.
Max level 20: -40 MP, attack up to 6 enemies 2 times with 250% damage, 70% more damage if you attack them while they're in the air.
Flying Assaulter: Attack in a downward, diagonal spiral to attack your enemies from above. Requires level 20 Self Haste.
Max level 20: -44 MP, up to 8 enemies will be attacked twice with 420% damage, they have a 7% chance to get a 6 second stun.
Skill build
70: +10 Bloody Storm (10), +11 Flying Assaulter (11 - 1 SP from FA mastery), +20 Upper Stab (20)
71: +3 Tornado Spin (9)
72: +3 Tornado Spin (12)
73: +3 Tornado Spin (15)
74: +3 Tornado Spin (18)
75: +2 Tornado Spin (20), +1 Flying Assaulter (12)
76: +3 Flying Assaulter (15)
77: +3 Flying Assaulter (18)
78: +2 Flying Assaulter (20), +1 Mirror Image (1)
79: +3 Mirror Image (4)
80: +3 Mirror Image (7)
81: +3 Mirror Image (10)
82: +4 Mirror Image (14 - 1 SP from MI mastery)
83: +3 Mirror Image (17)
84: +3 Mirror Image (20)
85: +3 Mirror Image (23)
86: +3 Mirror Image (26)
87: +3 Mirror Image (29)
88: +1 Mirror Image (30), +2 Flash Jump (3)
89: +3 Flash Jump (6)
90: +3 Flash Jump (9)
91: +3 Flash Jump (12)
92: +3 Flash Jump (15)
93: +3 Flash Jump (18)
94: +2 Flash Jump (20), +1 Fatal Blow (18)
95: +3 Fatal Blow (21)
96: +3 Fatal Blow (24)
97: +3 Fatal Blow (27)
98: +3 Fatal Blow (30)
99: +3 Owl Spirit (3)
100: +3 Owl Spirit (6)
101: +3 Owl Spirit (9)
102: +3 Owl Spirit (12)
103: +3 Owl Spirit (15)
104: +3 Owl Spirit (18)
105: +2 Owl Spirit (20), +1 Booster OR Nimble Body (15)
106: +3 Booster OR Nimble Body (18)
107: +2 Booster OR Nimble Body (20), +1 Flash Bang (1)
108: +3 Flash Bang (4)
109: +3 Flash Bang (7)
110: +3 Flash Bang (10)
111: +3 Flash Bang (13)
112: +3 Flash Bang (16)
113: +3 Flash Bang (19)
114: +1 Flash Bang (20), +2 Advanced Dark Sight (2)
115: +3 Advanced Dark Sight (5)
116: +3 Advanced Dark Sight (8)
117: +3 Advanced Dark Sight (11)
118: +3 Advanced Dark Sight (14)
119: +3 Advanced Dark Sight (17)
120: +3 Advanced Dark Sight (20)
Skills so far:
Dark Sight: 10
Disorder: 3
Double Stab: 0
Nimble Body: 14 OR 20
Katara Mastery: 20 (max)
Triple Stab: 0
Katara Booster: 14 OR 20
Shadow Resistance: 20 (max)
Self-Haste: 20 (max)
Fatal Blow: 30 (max)
Slash Storm: 20 (max)
Tornado Spin: 20 (max)
Flash Bang: 20 (max)
Flash Jump: 20 (max)
Bloody Storm: 10 (max)
Advanced Dark Sight: 20 (max)
Mirror Image: 30 (max)
Owl Spirit: 20 (max)
Upper Stab: 20 (max)
Flying Assaulter: 20 (max)
Training locations
70-75 = Sand Rats
75-80 = Sand Rats / Scorpions
80-85 =B-3/iron mutaes
85-90 = Roids, C-2/C-1
90-100 = lab 202, homunculuses, Firebrand, Selkie's, Gallos (note: It's very unlikely you'll find a map at gallos)
100-110 = Nightshadows
110-120 = Mu Lung Pirates, Vikings, Kents
Dual Blade Skills
Venom: Permanently puts potion to the dagger. Poison can only bring down an enemy's HP to 1, not kill them.
Max level 30: 40% chance of poison, 140% damage per second for eight seconds.
Maple Warrior: Increase stats by a certain percentage for everyone in the party.
Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
Final Cut: Spend a large amount of your HP to attack multiple enemies with a very strong attack. After the attack, you will get a damage boost, which has a cooldown. Also permanently increases the damage of Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Cut and Flying Assaulter.
Max level 30: -400 MP, -45% HP, attack up to 8 enemies with 2000% damage, damage increases with 100% for 44 seconds with a 90 seconds cooldown, increases 25% damage of Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Cut and Flying Assaulter.
Monster Bomb: Throw a sticky bomb which attaches to one of your enemies. After a while, it explodes, causing that enemy and all enemies around it to take damage. Explodes after 3 seconds.
Max level 30: -40 MP, 1380% damage caused by the explosion, 4 seconds cooldown.
Sudden Raid: Attacks up to 15 enemies on the screen with large amounts of damage.
Max level 30: -300 MP, 1500% damage, 10 seconds of 200% damage per second, 30 seconds cooldown.
Chains of Hell: Pull an enemy near you and attack it with a chain. A critical chance is added. Has to be used when you're in Dark Sight.
Max level 30: -80 MP, 285% damage, attacks 10 times, adds 20% critical chance.
Stack Effect: Your Mirror Image will stop attacking and take damage for you instead. Enemies will attack this instead of you. Also has passive effects.
Max level 30: -135 MP, 90 seconds to summon a target with 12000 HP. Passive Effect: 25% chance to dodge an attack, increase of 60% in physical and magic defense.
Thorns: Gives the party the power to find the enemy's weaknesses and the ability to inflict lethal grants.
Max level 30: -350 MP, increase of 20% critical chance and 30% minimum critical damage for 160 seconds.
Hero’s Will: Shrug off abnormal conditions.
Max level 5: -30 MP, 360 seconds cooldown.
Training locations
120-125 = Gigantic Spirit Viking, Kents
125-130 = Papulatus boss, Werewolf. Dragon Turtles
130-140 = Werewolf/Lycanthrope, Coolie/Miner Zombies, Wyverns
140-145 = Dark Corians, Memory Monks / trainee
145-150 = Memory Trinee's / Guards / Chief guards
150-155 = Qualm trainee / guard
155-160 = Chief Qualm Guard, Oblivion monk
160+ = Oblivion Road monsters, Lionheart Castle (Note: Lionheart is not yet released)
Fonte:BasilMarket
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